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Multibody simulation : ウィキペディア英語版 | Multibody simulation Multibody simulation (MBS) is a method of numerical simulation in which multibody systems are composed of various rigid or elastic bodies. Connections between the bodies can be modeled with kinematic constraints (such as joints) or force elements (such as spring dampers). Unilateral constraints and Coulomb-friction can also be used to model frictional contacts between bodies. Multibody simulation is a useful tool for conducting motion analysis. It is often used during product development to evaluate characteristics of comfort, safety, and performance. For example, multibody simulation has been widely used since the 1990s as a component of automotive suspension design. It can also be used to study issues of biomechanics, with applications including sports medicine, osteopathy, and human-machine interaction. The heart of any multibody simulation software program is the solver.The solver is a set of computation algorithms that solve equations of motion. Types of components that can be studied through multibody simulation range from electronic control systems to noise, vibration and harshness.〔(【引用サイトリンク】url=http://www.functionbay.de/ )〕 Complex models such as engines are composed of individually designed components, e.g. pistons/crankshafts.〔(【引用サイトリンク】url=http://www.mathworks.com/videos/simmechanics-introduction-69809.html )〕 == References ==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Multibody simulation」の詳細全文を読む
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